Testing the illuminated buttons
Time to test the illuminated buttons!
Time to test the illuminated buttons!
While building yet another RetroBox arcade I got to work to see if I could add some awesome illuminated buttons.
Made a short video about my latest project, a Raspberry Pi 2 powered bartop arcade.
I’ve finally got the time to finish the software of my second arcade build, so I guess it was time to make a post about it and cover some of the challenges I’ve faced.
The last couple of weeks I’ve been quite busy building my seconds bartop arcade. Now that the hardware part of the project is mostly done, it’s time to share it!
About a year ago I started a project known as Omega. The objective of the project was to build a bartop arcade that could handle most games released between 1972 – 2006+. From today this project will be official renamed from Omega to RetroBox.
When I build my arcade I brought a “Do it yourself kit” from X-arcade in order to keep everything as simple as possible. While the joysticks and buttons are of decent quality, the controller board is just plain bad.
The past couple of days have been dedicated to the back-end of Omega, the front-end I’m developing for my bartop arcade. It has been a whole lot of work for one person, but the result will be awesome.
The last couple of days have been dedicated to designing a new front-end for my custom bartop arcade. I’m not very happy with my current setup running HyperSpin since it has some nasty bugs and isn’t actively maintained anymore. It’s time to go pro and also build the software myself, not just the hardware!
Even though the arcade turned out to be just awesome, it still needed a GUI in order to be useful without having to navigate around in Windows. In order to save time I though about using Hyperspin as my front end.